The firm game
Practice to Enterprise
You are the only attorney at a small personal injury practice: 34 open cases, $60,000 in the bank, and every case runs across your desk. Grow it into an enterprise in ten years or less.
- Each turn is one quarter. Set your marketing, hire your team and choose what to build, then run it.
- Fees arrive about 9 months after a case is signed. What you do this year pays next year.
- Run out of cash, or burn yourself out, and the game is over.
Custom numbers Your next game uses your own numbers. Change them
- Enterprise $3M in feesThe firm runs as a system. It grows without routing everything through you.
- Company $1.25M in feesDefined phases, an owner for every task, and reports that show how the firm runs.
- Business $500k in feesA team forms around the work, and cases stop depending on one person.
- Practice You start hereOne attorney, and every case runs across one desk.
Practice to Enterprise
- Practice
- Business
- Company
- Enterprise
Year 1 · Q1
Custom numbers- Cash
- $60k
- Fees, 12 months
- $0
- Open cases
- 34
- Your week
- 0h
- Burnout
- 0%
- Reputation
- 62
Your cases
Every dot is an open caseNext level: Business
0 of 4Goals marked ? need the Firm health report to see.
Your system
0 of 10 builtYour journey
Fees over the last 12 months, from day one to year 10Marketing each month
- Hold steady: 8 to 12%
- Grow: 15 to 20%
- Push: 20 to 30%
Cases you sign this quarter start paying in about 9 months.
Load this quarter
Your team
Your week
- $0
- Build time
- None
- Your week
- 0h
How the game works
Real planning numbers, simplified
The game runs on typical planning figures for a personal injury firm. Every open case is tracked on its own as it moves through six phases, and your people, systems and marketing decide how fast it moves and what it pays. Move the sliders to play with your own numbers.
The systems in the game are the ones we build
Client update cadences, phase ownership, required fields and automations, firm health reports, pipeline projections, capacity plans and marketing models. In the game they take a click. In a real firm they take careful work, and they compound the same way.
Want to see your own numbers?
The marketing simulator runs a similar model on your firm's own figures: what you can afford to spend, and how many cases you need.
The report card
Every firm gets a grade
When the game ends, you get a report card: the money year by year, what you took home after paying everyone, and a grade from A+ to F. Open it any time during a game with the Report card button to see how the firm is doing so far.
- Return on the investmentWhat the firm made you, against what the practice paid you at the start30%
- GrowthHow far the firm grew, and how fast25%
- ClientsUpdates on time, reputation, and clients who left15%
- CashThe thinnest cushion, and any time on the credit line10%
- Your timeThe hours you worked, and how close you came to burning out10%
- SystemsHow much of the firm runs on something other than you10%
Burn out and the grade stops at D+. Run out of cash and it is an F.
- Fees collected
- $6.09M
- Expenses
- $4.18M
- Profit for the owner
- $1.91M
- ReturnB+
- GrowthA+
- ClientsA
- CashC
- Your timeB+
- SystemsA+
What is Practice to Enterprise?
A free game you play in your browser. You run a small personal injury firm one quarter at a time: set the marketing budget, hire the team, choose which systems to build, and try to grow a one-attorney practice into an enterprise in ten years or less.
How long does a game take?
A game runs up to 40 quarters, or ten years, one quarter per turn. Plan on 20 to 40 minutes for a full game. Fast play shortens the animations, and your firm is saved in this browser, so you can stop and come back to it.
Are the numbers realistic?
They are typical planning figures, simplified: a $30,000 average settlement with a one-third fee, fees that arrive about nine months after a case is signed, and a cost per signed case that starts near $1,500 and rises as spending grows. They are not data from any firm or case. Real firms vary.
Can I play with my own firm's numbers?
Yes. Under How the game works, move the sliders for your average settlement, fee, time to fee, cost per signed case, case manager load and cost, starting cases and cash. Your next game uses them. Games with your own numbers are marked Custom numbers and do not count toward your best time.
How is the report card graded?
On six subjects: return on the investment (30%), growth (25%), clients (15%), cash (10%), your time (10%) and systems (10%). The return compares what the firm made you, counting your pay, year-end payouts and the cash it kept, with what the practice you started with paid you each year. During a game, growth and systems are graded on the pace so far.
What are the systems in the game?
Ten systems in five layers: a client update cadence and a records process (case management), phase ownership and a demand process (workflows), required fields and automations (data), a firm health report and a pipeline projection (reporting), and a capacity plan, a marketing model and decision rights (planning). They are the kinds of systems Injury Enterprise builds for personal injury firms.
Is anything I enter stored or shared?
The game runs entirely in your browser. Your saved game, best time and custom numbers stay in this browser's storage, and the game does not send them anywhere.
Is this legal, financial or business advice?
No. It is a simplified simulation for fun and learning, built on generic figures. Injury Enterprise is not a law firm. For decisions about your own firm, talk with your own advisors.
A simplified simulation for fun and learning. It uses generic planning figures, not data from any firm or case, and it is not legal, financial or business advice. Real firms vary. Injury Enterprise is not a law firm.